fixed minor typos relating to the x and y coordinates of the field
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@@ -36,7 +36,7 @@ def turn(): # function that checks whose turn it is and where they can place th
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while True:
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while True:
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next_move_y = int(input(
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next_move_y = int(input(
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f"Player {1 if player1 else 2}, please choose the x (vertical) coordinates of your next move: "))
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f"Player {1 if player1 else 2}, please choose the y (vertical) coordinates of your next move: "))
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if next_move_y in list(range(3)): # TODO Implement check to see if move is legal
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if next_move_y in list(range(3)): # TODO Implement check to see if move is legal
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break
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break
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else:
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else:
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@@ -49,7 +49,7 @@ def turn(): # function that checks whose turn it is and where they can place th
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def do_move(x, y):
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def do_move(x, y):
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global player1 # Tells do_move to look for the global var player1
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global player1 # Tells do_move to look for the global var player1
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field[x][y] = (player1_char if player1 else player2_char)
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field[y][x] = (player1_char if player1 else player2_char)
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printer()
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printer()
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# TODO implement win checker here
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# TODO implement win checker here
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player1 = not player1
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player1 = not player1
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@@ -60,7 +60,7 @@ def check_move(x, y):
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# translate x and y coordinates to field coordinates
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# translate x and y coordinates to field coordinates
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x = int(x * 2)
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x = int(x * 2)
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y = int(y * 2)
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y = int(y * 2)
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if not field[x][y] == " ":
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if not field[y][x] == " ":
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print("Your given coordinates are already occupied. \nPlease Try again.\n")
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print("Your given coordinates are already occupied. \nPlease Try again.\n")
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turn()
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turn()
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else:
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else:
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