fixed minor bugs
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@@ -11,6 +11,7 @@ class Tictactoe:
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playerhandler = None
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minimax = None
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model = None
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def __init__(self):
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self.printer = printer.Printer()
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self.playerhandler = playerhandler.Playerhandler()
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@@ -21,13 +22,14 @@ class Tictactoe:
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self.printer.printfield(self.model.field)
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if self.playerhandler.ai and not self.playerhandler.player1:
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self.printer.aicalc()
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best_move = self.minimax.minimax(self.model.field, not self.playerhandler.player1, self.playerhandler.player1_char, self.playerhandler.player2_char)
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best_move = self.minimax.minimax(self.model.field, not self.playerhandler.player1,
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self.playerhandler.player1_char, self.playerhandler.player2_char)
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self.printer.aimoved(best_move)
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self.model.do_move(best_move[1]//2, best_move[2]//2, self.playerhandler.player1, self.playerhandler.player1_char,
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self.model.do_move(best_move[1] // 2, best_move[2] // 2, self.playerhandler.player1,
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self.playerhandler.player1_char,
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self.playerhandler.player2_char)
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# self.printer.printfield(self.model.field)
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else:
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while True:
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nextmove = self.printer.playermove(self.playerhandler.player1, self.playerhandler.player1_char,
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@@ -36,7 +38,8 @@ class Tictactoe:
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# return self.model.check_move(next_move_x, next_move_y, True)
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if self.model.check_move(next_move_x, next_move_y, True):
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self.model.do_move(next_move_x, next_move_y, self.playerhandler.player1, self.playerhandler.player1_char, self.playerhandler.player2_char)
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self.model.do_move(next_move_x, next_move_y, self.playerhandler.player1,
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self.playerhandler.player1_char, self.playerhandler.player2_char)
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break
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# self.playerhandler.player1 = not self.playerhandler.player1
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else:
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@@ -54,9 +57,10 @@ class Tictactoe:
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self.model.deletesavestate()
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elif win == (0, 1):
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self.model.deletesavestate()
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self.printer.printfield(self.model.field)
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self.printer.endmessage(win[0], win[1], self.playerhandler.ai)
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self.turn()
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exit()
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# self.turn()
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def check_win(self, ifield, player1_char, player2_char):
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# nothing 0, 0; draw 1, 1; win player1 1, 0; win player2 0, 1
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@@ -95,7 +99,7 @@ class Tictactoe:
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break
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if inp == "y":
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self.model.loadsavestate()# self.tictactoe.checksavestateplayer()
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self.model.loadsavestate() # self.tictactoe.checksavestateplayer()
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spacecount = 0
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for j in range(0, len(self.model.field)):
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for k in range(0, len(self.model.field)):
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@@ -106,7 +110,6 @@ class Tictactoe:
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break
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# self.printer.checkai()
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# inp = self.printer.invalidsavestate()
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# inp = self.printer.checkai()
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@@ -120,6 +123,8 @@ class Tictactoe:
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elif checkai == 3:
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self.printer.invalidai()
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# checkai = self.printer.invalidai()
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# printer.printfield(self.model.field)
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self.printer.startsplaying(self.playerhandler.player1, self.playerhandler.player1_char,
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self.playerhandler.player2_char)
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