added turn, do_move and check_move functions
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.idea/.gitignore
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.idea/.gitignore
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# Default ignored files
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/shelf/
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/workspace.xml
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# Editor-based HTTP Client requests
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/httpRequests/
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# Datasource local storage ignored files
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/dataSources/
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/dataSources.local.xml
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<component name="InspectionProjectProfileManager">
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<profile version="1.0">
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<option name="myName" value="Project Default" />
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<inspection_tool class="Eslint" enabled="true" level="WARNING" enabled_by_default="true" />
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<inspection_tool class="TsLint" enabled="true" level="WARNING" enabled_by_default="true" />
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</profile>
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</component>
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.idea/inspectionProfiles/profiles_settings.xml
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.idea/inspectionProfiles/profiles_settings.xml
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<component name="InspectionProjectProfileManager">
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<settings>
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<option name="USE_PROJECT_PROFILE" value="false" />
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<version value="1.0" />
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</settings>
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</component>
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.idea/misc.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.10" project-jdk-type="Python SDK" />
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</project>
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.idea/modules.xml
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.idea/modules.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectModuleManager">
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<modules>
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<module fileurl="file://$PROJECT_DIR$/.idea/prg-prl-ii-pk-kn.iml" filepath="$PROJECT_DIR$/.idea/prg-prl-ii-pk-kn.iml" />
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</modules>
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</component>
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</project>
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.idea/prg-prl-ii-pk-kn.iml
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.idea/prg-prl-ii-pk-kn.iml
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<?xml version="1.0" encoding="UTF-8"?>
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<module type="PYTHON_MODULE" version="4">
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<component name="NewModuleRootManager">
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<content url="file://$MODULE_DIR$" />
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<orderEntry type="inheritedJdk" />
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<orderEntry type="sourceFolder" forTests="false" />
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</component>
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</module>
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.idea/vcs.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="" vcs="Git" />
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</component>
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</project>
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54
tictactoe.py
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tictactoe.py
@@ -9,6 +9,10 @@ field = [[" ", "|", " ", "|", " "],
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["—", "+", "—", "+", "—"],
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["—", "+", "—", "+", "—"],
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[" ", "|", " ", "|", " "]]
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[" ", "|", " ", "|", " "]]
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player1 = True # bool that states which player is currently playing
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player1_char = "X"
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player2_char = "O"
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def printer(): # function that prints the field
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def printer(): # function that prints the field
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@@ -20,16 +24,50 @@ def printer(): # function that prints the field
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print("\n", end="")
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print("\n", end="")
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def turn(): # function that checks whoose turn it is and where they can place their symbol
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def turn(): # function that checks whose turn it is and where they can place their symbol
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print("penis")
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while True:
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next_move_x = int(input(
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f"Player {1 if player1 else 2}, please choose the x (horizontal) coordinates of your next move: "))
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if next_move_x in list(range(3)): # TODO Implement check to see if move is legal
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break
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else:
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print("Please be sure to input a valid number (0-2). \nPlease try Again.")
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while True:
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next_move_y = int(input(
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f"Player {1 if player1 else 2}, please choose the x (vertical) coordinates of your next move: "))
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if next_move_y in list(range(3)): # TODO Implement check to see if move is legal
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break
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else:
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print("Please be sure to input a valid number (0-2). \nPlease try Again.")
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# it might be possible to compress the two above loops into one
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return check_move(next_move_x, next_move_y)
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player1_char = "X"
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def do_move(x, y):
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player2_char = "O"
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global player1 # Tells do_move to look for the global var player1
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field[x][y] = (player1_char if player1 else player2_char)
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printer()
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# TODO implement win checker here
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player1 = not player1
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turn()
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def check_move(x, y):
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# translate x and y coordinates to field coordinates
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x = int(x * 2)
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y = int(y * 2)
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if not field[x][y] == " ":
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print("Your given coordinates are already occupied. \nPlease Try again.\n")
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turn()
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else:
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do_move(x, y)
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print("Willkommen zu Kat&Paul's TicTacToe:")
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print("Willkommen zu Kat&Paul's TicTacToe:")
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printer()
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printer()
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print("Player 1 (X) will start playing.")
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turn()
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# ssh push test
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