refactored repo
This commit is contained in:
3
main.py
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3
main.py
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import tictactoe
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newGame = tictactoe.Tictactoe()
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newGame.main()
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69
minimax.py
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69
minimax.py
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@@ -0,0 +1,69 @@
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import tictactoe
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import random
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class Minimax:
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def minimax(self, current_field, is_maximizing, player1_char, player2_char):
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checkwin = self.check_win(current_field, player1_char, player2_char)
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if checkwin == (1, 1): # Draw
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return 0, 0, 0
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if checkwin == (1, 0): # Player wins
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return -1, 0, 0
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if checkwin == (0, 1): # AI wins
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return 1, 0, 0
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best_score = float('-inf') if is_maximizing else float('inf')
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best_move = None
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for j in range(0, len(current_field), 2):
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for k in range(0, len(current_field), 2):
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if current_field[j][k] == " ":
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current_field[j][k] = player1_char if not is_maximizing else player2_char
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score = self.minimax(current_field, not is_maximizing, player1_char, player2_char)[0]
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current_field[j][k] = " "
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if is_maximizing and score > best_score:
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best_score = score
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best_move = j, k
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elif not is_maximizing and score < best_score:
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best_score = score
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best_move = j, k
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'''if best_score == 0 and best_move == (0, 0): # is None:
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empty_cells = [(j, k) for j in range(0, len(current_field), 2) for k in range(0, len(current_field), 2) if
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current_field[j][k] == " "]
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random.seed()
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random_move = random.choice(empty_cells)
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return 0, random_move[0], random_move[1]'''
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# else:
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if best_move is None:
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return 0, -1, -1 # No available moves
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else:
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# print('The next best move is:', best_move, "score: ", best_score)
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return best_score, best_move[1], best_move[0]
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def check_win(self, ifield, player1_char, player2_char):
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# nothing 0, 0; draw 1, 1; win player1 1, 0; win player2 0, 1
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for j in range(0, len(ifield), 2):
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if ifield[j][0] == ifield[j][2] == ifield[j][4] == player1_char:
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return 1, 0
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elif ifield[j][0] == ifield[j][2] == ifield[j][4] == player2_char:
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return 0, 1
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elif ifield[0][j] == ifield[2][j] == ifield[4][j] == player1_char:
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return 1, 0
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elif ifield[0][j] == ifield[2][j] == ifield[4][j] == player2_char:
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return 0, 1
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if ifield[0][0] == ifield[2][2] == ifield[4][4] == player1_char:
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return 1, 0
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elif ifield[0][0] == ifield[2][2] == ifield[4][4] == player2_char:
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return 0, 1
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elif ifield[0][4] == ifield[2][2] == ifield[4][0] == player1_char:
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return 1, 0
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elif ifield[0][4] == ifield[2][2] == ifield[4][0] == player2_char:
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return 0, 1
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elif all(ifield[j][k] != " " for j in range(len(ifield)) for k in range(len(ifield))):
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return 1, 1
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else:
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return 0, 0
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59
model.py
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59
model.py
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@@ -0,0 +1,59 @@
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import os.path
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if os.path.isfile("./savestate.py"):
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from savestate import save
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class Model:
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field = None
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def __init__(self):
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self.field = [[" ", "|", " ", "|", " "],
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["—", "+", "—", "+", "—"],
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[" ", "|", " ", "|", " "],
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["—", "+", "—", "+", "—"],
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[" ", "|", " ", "|", " "]]
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def do_move(self, x, y, player1, player1_char, player2_char):
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self.field[y*2][x*2] = (player1_char if player1 else player2_char)
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# printer()
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# win = check_win(field)
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# if win == (0, 0):
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# savetosavestate
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"""player1 = not player1
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turn() controller"""
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'''elif win == (1, 1):
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elif win == (1, 0):
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elif win == (0, 1):
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'''
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def loadsavestate(self):
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if os.path.isfile('./savestate.py'):
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from savestate import save
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self.field = save
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def checksavestate(self):
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if os.path.isfile('./savestate.py'):
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return True
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return False
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def savetosavestate(self):
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f = open("savestate.py", "w")
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f.write("save = " + repr(self.field))
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f.close()
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def deletesavestate(self):
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os.remove("savestate.py")
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def check_move(self, x, y, verbose):
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x = int(x * 2)
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y = int(y * 2)
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if not self.field[y][x] == " ":
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if verbose:
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# self.printer.occupied()
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return False
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else:
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return True
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# else:
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# do_move(x, y)
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16
playerhandler.py
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16
playerhandler.py
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@@ -0,0 +1,16 @@
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class Playerhandler:
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player1 = None # bool that states which player is currently playing
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player1_char = None
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player2_char = None
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ai = None
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def __init__(self):
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self.player1 = True # bool that states which player is currently playing
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self.player1_char = "X"
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self.player2_char = "O"
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self.ai = False
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'''
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def getPlayer(self):
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return'''
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82
printer.py
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82
printer.py
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@@ -0,0 +1,82 @@
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# Das hier ist die View
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class Printer:
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def printfield(self, ifield): # function that prints the field
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print(" 0 1 2", end="\n")
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for j in range(0, len(ifield)):
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print("0" if j == 0 else "1" if j == 2 else "2" if j == 4 else " ", end=" ")
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for k in range(0, len(ifield)):
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print(str(ifield[j][k]), end=" ")
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print("\n", end="")
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def occupied(self):
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print("Your given coordinates are already occupied. \nPlease Try again.\n")
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def aicalc(self):
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print("Next move is being calculated...")
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def aimoved(self, best_move):
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print("AI moved to ", best_move[1] // 2, best_move[2] // 2)
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def playermove(self, player1, player1_char, player2_char):
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while True:
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next_move_x = int(input(f"Player {1 if player1 else 2} ({player1_char if player1 else player2_char}), please choose the x (horizontal) coordinates of your next move: "))
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if next_move_x in list(range(3)):
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break
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else:
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print("Please be sure to input a valid number (0-2). \nPlease try Again.")
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while True:
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next_move_y = int(input(
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f"Player {1 if player1 else 2} ({player1_char if player1 else player2_char}), please choose the y ("
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f"vertical) coordinates of your next move: "))
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if next_move_y in list(range(3)):
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break
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else:
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print("Please be sure to input a valid number (0-2). \nPlease try Again.")
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next_move = (next_move_x, next_move_y)
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return next_move
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def welcomemessage(self):
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print("Welcome to Kat&Paul's TicTacToe:")
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def checksavestate(self):
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return input("An older savestate has been found. Do you want to continue it? (y/n): ")
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def invalidsavestate(self):
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return input("That was not a valid input. Type y/n if you want to continue or not: ")
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def checkai(self):
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inp = input("Do you want to play against AI or local multiplayer? 1/2: ")
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while True:
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if inp == "1":
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return 1
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break
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elif inp == "2":
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return 2
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break
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return 3
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def invalidai(self):
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print("That was not a valid input. Please try again. ")
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# return 0
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# return input("That was not a valid input. Type 1/2 if you want to play against AI or local multiplayer: ")
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def startsplaying(self, player1, player1_char, player2_char):
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print(f"Player {1 if player1 else 2} ({player1_char if player1 else player2_char}) will start playing.")
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def endmessage(self,i, j, ai):
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if i == 1 and j == 1:
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print("Its a draw.")
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if i == 1 and j == 0:
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print("Player 1 won.")
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if i == 0 and j == 1 and ai:
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print("AI won.")
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if i == 0 and j == 1 and not ai:
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print("Player 2 won.")
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292
tictactoe.py
292
tictactoe.py
@@ -1,197 +1,131 @@
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import os.path
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import os.path
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import random
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import random
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import printer
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if os.path.isfile('./savestate.py'):
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import playerhandler
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from savestate import save
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import model
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import minimax
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field = [[" ", "|", " ", "|", " "],
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["—", "+", "—", "+", "—"],
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[" ", "|", " ", "|", " "],
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["—", "+", "—", "+", "—"],
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[" ", "|", " ", "|", " "]]
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player1 = True # bool that states which player is currently playing
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player1_char = "X"
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player2_char = "O"
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ai = False
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# verbose = True
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class Tictactoe:
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printer = None
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playerhandler = None
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minimax = None
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model = None
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def printer(): # function that prints the field
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def __init__(self):
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print(" 0 1 2", end="\n")
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self.printer = printer.Printer()
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for j in range(0, len(field)):
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self.playerhandler = playerhandler.Playerhandler()
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print("0" if j == 0 else "1" if j == 2 else "2" if j == 4 else " ", end=" ")
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self.minimax = minimax.Minimax()
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for k in range(0, len(field)):
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self.model = model.Model()
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print(str(field[j][k]), end=" ")
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print("\n", end="")
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def turn(self): # function that checks whose turn it is and where they can place their symbol
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self.printer.printfield(self.model.field)
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if self.playerhandler.ai and not self.playerhandler.player1:
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self.printer.aicalc()
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best_move = self.minimax.minimax(self.model.field, not self.playerhandler.player1,
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self.playerhandler.player1_char, self.playerhandler.player2_char)
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self.printer.aimoved(best_move)
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self.model.do_move(best_move[1] // 2, best_move[2] // 2, self.playerhandler.player1,
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self.playerhandler.player1_char,
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self.playerhandler.player2_char)
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# self.printer.printfield(self.model.field)
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def turn(): # function that checks whose turn it is and where they can place their symbol
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if ai and not player1:
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print("Next move is being calculated...")
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best_move = minimax(field, not player1)
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print("AI moved to ", best_move[1], best_move[2])
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do_move(best_move[1], best_move[2])
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# check_move(best_move[0], best_move[1], False)
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else:
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while True:
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next_move_x = int(input(
|
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f"Player {1 if player1 else 2} ({player1_char if player1 else player2_char}), please choose the x ("
|
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f"horizontal) coordinates of your next move: "))
|
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if next_move_x in list(range(3)):
|
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break
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else:
|
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print("Please be sure to input a valid number (0-2). \nPlease try Again.")
|
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while True:
|
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next_move_y = int(input(
|
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f"Player {1 if player1 else 2} ({player1_char if player1 else player2_char}), please choose the y ("
|
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f"vertical) coordinates of your next move: "))
|
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if next_move_y in list(range(3)):
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break
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else:
|
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print("Please be sure to input a valid number (0-2). \nPlease try Again.")
|
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|
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return check_move(next_move_x, next_move_y, True)
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def check_win(ifield): # nothing 0, 0; draw 1, 1; win player1 1, 0; win player2 0, 1
|
|
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for j in range(0, len(ifield), 2):
|
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if ifield[j][0] == ifield[j][2] == ifield[j][4] == player1_char:
|
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return 1, 0
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elif ifield[j][0] == ifield[j][2] == ifield[j][4] == player2_char:
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return 0, 1
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elif ifield[0][j] == ifield[2][j] == ifield[4][j] == player1_char:
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return 1, 0
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elif ifield[0][j] == ifield[2][j] == ifield[4][j] == player2_char:
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return 0, 1
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if ifield[0][0] == ifield[2][2] == ifield[4][4] == player1_char:
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return 1, 0
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elif ifield[0][0] == ifield[2][2] == ifield[4][4] == player2_char:
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return 0, 1
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elif ifield[0][4] == ifield[2][2] == ifield[4][0] == player1_char:
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return 1, 0
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elif ifield[0][4] == ifield[2][2] == ifield[4][0] == player2_char:
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return 0, 1
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elif all(ifield[j][k] != " " for j in range(len(ifield)) for k in range(len(ifield))):
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return 1, 1
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else:
|
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return 0, 0
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def do_move(x, y):
|
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global player1
|
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field[y][x] = (player1_char if player1 else player2_char)
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printer()
|
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win = check_win(field)
|
|
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if win == (0, 0):
|
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f = open("savestate.py", "w")
|
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f.write("save = " + repr(field))
|
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f.close()
|
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player1 = not player1
|
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turn()
|
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elif win == (1, 1):
|
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print("It's a draw.")
|
|
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|
|
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elif win == (1, 0):
|
|
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print("Player 1 won")
|
|
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if os.path.exists("savestate.py"):
|
|
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os.remove("savestate.py")
|
|
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elif win == (0, 1):
|
|
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print("Player 2 won")
|
|
||||||
if os.path.exists("savestate.py"):
|
|
||||||
os.remove("savestate.py")
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
def check_move(x, y, verbose):
|
|
||||||
x = int(x * 2)
|
|
||||||
y = int(y * 2)
|
|
||||||
if not field[y][x] == " ":
|
|
||||||
if verbose:
|
|
||||||
print("Your given coordinates are already occupied. \nPlease Try again.\n")
|
|
||||||
turn()
|
|
||||||
else:
|
|
||||||
do_move(x, y)
|
|
||||||
|
|
||||||
|
|
||||||
def minimax(current_field, is_maximizing):
|
|
||||||
checkwin = check_win(current_field)
|
|
||||||
if checkwin == (1, 1): # Draw
|
|
||||||
return 0, 0, 0
|
|
||||||
if checkwin == (1, 0): # Player wins
|
|
||||||
return -1, 0, 0
|
|
||||||
if checkwin == (0, 1): # AI wins
|
|
||||||
return 1, 0, 0
|
|
||||||
|
|
||||||
best_score = float('-inf') if is_maximizing else float('inf')
|
|
||||||
best_move = None
|
|
||||||
|
|
||||||
for j in range(0, len(current_field), 2):
|
|
||||||
for k in range(0, len(current_field), 2):
|
|
||||||
if current_field[j][k] == " ":
|
|
||||||
current_field[j][k] = player1_char if not is_maximizing else player2_char
|
|
||||||
score = minimax(current_field, not is_maximizing)[0]
|
|
||||||
current_field[j][k] = " "
|
|
||||||
|
|
||||||
if is_maximizing and score > best_score:
|
|
||||||
best_score = score
|
|
||||||
best_move = j, k
|
|
||||||
elif not is_maximizing and score < best_score:
|
|
||||||
best_score = score
|
|
||||||
best_move = j, k
|
|
||||||
|
|
||||||
if best_score == 0 and best_move == (0, 0): # is None:
|
|
||||||
empty_cells = [(j, k) for j in range(0, len(current_field), 2) for k in range(0, len(current_field), 2) if
|
|
||||||
current_field[j][k] == " "]
|
|
||||||
random.seed()
|
|
||||||
random_move = random.choice(empty_cells)
|
|
||||||
return 0, random_move[0], random_move[1]
|
|
||||||
else:
|
|
||||||
if best_move is None:
|
|
||||||
return 0, -1, -1 # No available moves
|
|
||||||
else:
|
else:
|
||||||
print('The next best move is:', best_move, "score: ", best_score)
|
while True:
|
||||||
return best_score, best_move[1], best_move[0]
|
nextmove = self.printer.playermove(self.playerhandler.player1, self.playerhandler.player1_char,
|
||||||
|
self.playerhandler.player2_char)
|
||||||
|
next_move_x, next_move_y = nextmove
|
||||||
|
# return self.model.check_move(next_move_x, next_move_y, True)
|
||||||
|
|
||||||
|
if self.model.check_move(next_move_x, next_move_y, True):
|
||||||
|
self.model.do_move(next_move_x, next_move_y, self.playerhandler.player1,
|
||||||
|
self.playerhandler.player1_char, self.playerhandler.player2_char)
|
||||||
|
break
|
||||||
|
# self.playerhandler.player1 = not self.playerhandler.player1
|
||||||
|
else:
|
||||||
|
self.printer.occupied()
|
||||||
|
self.printer.printfield(self.model.field)
|
||||||
|
|
||||||
print("Welcome to Kat&Paul's TicTacToe:")
|
win = self.check_win(self.model.field, self.playerhandler.player1_char, self.playerhandler.player2_char)
|
||||||
|
if win == (0, 0):
|
||||||
|
self.model.savetosavestate()
|
||||||
|
self.playerhandler.player1 = not self.playerhandler.player1
|
||||||
|
self.turn()
|
||||||
|
elif win == (1, 1):
|
||||||
|
self.model.deletesavestate()
|
||||||
|
elif win == (1, 0):
|
||||||
|
self.model.deletesavestate()
|
||||||
|
elif win == (0, 1):
|
||||||
|
self.model.deletesavestate()
|
||||||
|
self.printer.printfield(self.model.field)
|
||||||
|
self.printer.endmessage(win[0], win[1], self.playerhandler.ai)
|
||||||
|
exit()
|
||||||
|
# self.turn()
|
||||||
|
|
||||||
if os.path.isfile('./savestate.py'):
|
def check_win(self, ifield, player1_char, player2_char):
|
||||||
inp = input("An older savestate has been found. Do you want to continue it? (y/n): ")
|
# nothing 0, 0; draw 1, 1; win player1 1, 0; win player2 0, 1
|
||||||
|
for j in range(0, len(ifield), 2):
|
||||||
|
if ifield[j][0] == ifield[j][2] == ifield[j][4] == player1_char:
|
||||||
|
return 1, 0
|
||||||
|
elif ifield[j][0] == ifield[j][2] == ifield[j][4] == player2_char:
|
||||||
|
return 0, 1
|
||||||
|
elif ifield[0][j] == ifield[2][j] == ifield[4][j] == player1_char:
|
||||||
|
return 1, 0
|
||||||
|
elif ifield[0][j] == ifield[2][j] == ifield[4][j] == player2_char:
|
||||||
|
return 0, 1
|
||||||
|
|
||||||
while True:
|
if ifield[0][0] == ifield[2][2] == ifield[4][4] == player1_char:
|
||||||
if inp == "n":
|
return 1, 0
|
||||||
break
|
elif ifield[0][0] == ifield[2][2] == ifield[4][4] == player2_char:
|
||||||
|
return 0, 1
|
||||||
|
elif ifield[0][4] == ifield[2][2] == ifield[4][0] == player1_char:
|
||||||
|
return 1, 0
|
||||||
|
elif ifield[0][4] == ifield[2][2] == ifield[4][0] == player2_char:
|
||||||
|
return 0, 1
|
||||||
|
elif all(ifield[j][k] != " " for j in range(len(ifield)) for k in range(len(ifield))):
|
||||||
|
return 1, 1
|
||||||
|
else:
|
||||||
|
return 0, 0
|
||||||
|
|
||||||
if inp == "y":
|
# verbose = True
|
||||||
field = save
|
|
||||||
spacecount = 0
|
|
||||||
for j in range(0, len(field)):
|
|
||||||
for k in range(0, len(field)):
|
|
||||||
if field[j][k] == " ":
|
|
||||||
spacecount += 1
|
|
||||||
if spacecount % 2 == 0:
|
|
||||||
player1 = False
|
|
||||||
break
|
|
||||||
|
|
||||||
inp = input("That was not a valid input. Type y/n if you want to continue or not: ")
|
def main(self):
|
||||||
|
inp = None
|
||||||
|
self.printer.welcomemessage()
|
||||||
|
if self.model.checksavestate():
|
||||||
|
inp = self.printer.checksavestate()
|
||||||
|
while True:
|
||||||
|
if inp == "n":
|
||||||
|
break
|
||||||
|
|
||||||
'''if input("Do you want to play against AI or local multiplayer? 1/2: ") == "1":
|
if inp == "y":
|
||||||
ai = True'''
|
self.model.loadsavestate() # self.tictactoe.checksavestateplayer()
|
||||||
inp = input("Do you want to play against AI or local multiplayer? 1/2: ")
|
spacecount = 0
|
||||||
while True:
|
for j in range(0, len(self.model.field)):
|
||||||
if inp == "1":
|
for k in range(0, len(self.model.field)):
|
||||||
ai = True
|
if self.model.field[j][k] == " ":
|
||||||
break
|
spacecount += 1
|
||||||
elif inp == "2":
|
if spacecount % 2 == 0:
|
||||||
break
|
self.playerhandler.player1 = False
|
||||||
inp = input("That was not a valid input. Type 1/2 if you want to play against AI or local multiplayer: ")
|
break
|
||||||
|
# self.printer.checkai()
|
||||||
|
|
||||||
|
# inp = self.printer.invalidsavestate()
|
||||||
|
|
||||||
printer()
|
# inp = self.printer.checkai()
|
||||||
print(f"Player {1 if player1 else 2} ({player1_char if player1 else player2_char}) will start playing.")
|
while True:
|
||||||
turn()
|
checkai = self.printer.checkai()
|
||||||
|
if checkai == 1:
|
||||||
|
self.playerhandler.ai = True
|
||||||
|
break
|
||||||
|
elif checkai == 2:
|
||||||
|
break
|
||||||
|
elif checkai == 3:
|
||||||
|
self.printer.invalidai()
|
||||||
|
|
||||||
|
# checkai = self.printer.invalidai()
|
||||||
|
|
||||||
|
# printer.printfield(self.model.field)
|
||||||
|
self.printer.startsplaying(self.playerhandler.player1, self.playerhandler.player1_char,
|
||||||
|
self.playerhandler.player2_char)
|
||||||
|
self.turn()
|
||||||
|
|||||||
Reference in New Issue
Block a user