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TicTacToe/tictactoe.py

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# first two player tictactoe then one player against ai
# Ich hab jetzt einfach mal ohne OOP(bzw MVC/MVP) angefangen.
# Ich denke es ist einfacher es erst so zu machen und dann einzuteilen.
field = [[" ", "|", " ", "|", " "],
["", "+", "", "+", ""],
[" ", "|", " ", "|", " "],
["", "+", "", "+", ""],
[" ", "|", " ", "|", " "]]
player1 = True # bool that states which player is currently playing
player1_char = "X"
player2_char = "O"
def printer(): # function that prints the field
print(" 0 1 2", end="\n")
for j in range(0, len(field)):
print("0" if j == 0 else "1" if j == 2 else "2" if j == 4 else " ", end=" ")
for k in range(0, len(field)):
print(str(field[j][k]), end=" ")
print("\n", end="")
def turn(): # function that checks whose turn it is and where they can place their symbol
while True:
next_move_x = int(input(
f"Player {1 if player1 else 2}, please choose the x (horizontal) coordinates of your next move: "))
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if next_move_x in list(range(3)):
break
else:
print("Please be sure to input a valid number (0-2). \nPlease try Again.")
while True:
next_move_y = int(input(
f"Player {1 if player1 else 2}, please choose the y (vertical) coordinates of your next move: "))
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if next_move_y in list(range(3)):
break
else:
print("Please be sure to input a valid number (0-2). \nPlease try Again.")
# it might be possible to compress the two above loops into one
return check_move(next_move_x, next_move_y)
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def check_win():
# a
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for j in range(0, len(field), 2):
if field[j][0] == field[j][2] == field[j][4] == (player1_char if player1 else player2_char):
return True
elif field[0][j] == field[2][j] == field[4][j] == (player1_char if player1 else player2_char):
return True
if field[0][0] == field[2][2] == field[4][4] == (player1_char if player1 else player2_char):
return True
elif field[0][4] == field[2][2] == field[4][0] == (player1_char if player1 else player2_char):
return True
else:
return False
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def do_move(x, y):
global player1 # Tells do_move to look for the global var player1
field[y][x] = (player1_char if player1 else player2_char)
printer()
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if not check_win():
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player1 = not player1
turn()
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else:
print(f"Player {1 if player1 else 2} won")
def check_move(x, y):
# translate x and y coordinates to field coordinates
x = int(x * 2)
y = int(y * 2)
if not field[y][x] == " ":
print("Your given coordinates are already occupied. \nPlease Try again.\n")
turn()
else:
do_move(x, y)
print("Willkommen zu Kat&Paul's TicTacToe:")
printer()
print("Player 1 (X) will start playing.")
turn()