added easy win-checking functionality

This commit is contained in:
2025-09-22 19:43:52 +02:00
parent 5d72a2c13c
commit 8023596f53

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@@ -49,19 +49,28 @@ def turn(): # function that checks whose turn it is and where they can place th
def check_win():
# a
for j in range(0, len(field)):
for k in range(0, len(field)):
if j == k:
return True
for j in range(0, len(field), 2):
if field[j][0] == field[j][2] == field[j][4] == (player1_char if player1 else player2_char):
return True
elif field[0][j] == field[2][j] == field[4][j] == (player1_char if player1 else player2_char):
return True
if field[0][0] == field[2][2] == field[4][4] == (player1_char if player1 else player2_char):
return True
elif field[0][4] == field[2][2] == field[4][0] == (player1_char if player1 else player2_char):
return True
else:
return False
def do_move(x, y):
global player1 # Tells do_move to look for the global var player1
field[y][x] = (player1_char if player1 else player2_char)
printer()
if not check_win(): # TODO implement win checker here
if not check_win():
player1 = not player1
turn()
else:
print(f"Player {1 if player1 else 2} won")
def check_move(x, y):