added easy win-checking functionality
This commit is contained in:
19
tictactoe.py
19
tictactoe.py
@@ -49,19 +49,28 @@ def turn(): # function that checks whose turn it is and where they can place th
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def check_win():
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def check_win():
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# a
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# a
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for j in range(0, len(field)):
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for j in range(0, len(field), 2):
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for k in range(0, len(field)):
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if field[j][0] == field[j][2] == field[j][4] == (player1_char if player1 else player2_char):
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if j == k:
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return True
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return True
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elif field[0][j] == field[2][j] == field[4][j] == (player1_char if player1 else player2_char):
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return True
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if field[0][0] == field[2][2] == field[4][4] == (player1_char if player1 else player2_char):
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return True
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elif field[0][4] == field[2][2] == field[4][0] == (player1_char if player1 else player2_char):
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return True
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else:
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return False
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def do_move(x, y):
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def do_move(x, y):
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global player1 # Tells do_move to look for the global var player1
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global player1 # Tells do_move to look for the global var player1
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field[y][x] = (player1_char if player1 else player2_char)
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field[y][x] = (player1_char if player1 else player2_char)
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printer()
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printer()
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if not check_win(): # TODO implement win checker here
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if not check_win():
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player1 = not player1
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player1 = not player1
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turn()
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turn()
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else:
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print(f"Player {1 if player1 else 2} won")
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def check_move(x, y):
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def check_move(x, y):
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